HackerURLs

一次又一次被重新发现的经典。

同一个链接,相隔一年以上,一次又一次被人重新发现、再次冲上 Hacker News 首页。能经受住这种时间检验的,大多是值得一读再读的文章。每篇附中文标题,讨论最热的那些再加上中文导读和高赞评论翻译。

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  • 4,700+篇经过时间检验的经典

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上首页次数最多、而且有中文导读的 30 篇。时间轴上每个黑点是一次上首页,空心点是一次没冲上去的投稿。

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经典库

按第一次上首页的年份分布,点柱子筛选。

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    这些经典是怎么挑出来的

    1. 01

      合并同一个链接

      读取 Hacker News 自 2006 年以来的全部链接投稿,把 http/https、www、跟踪参数等写法不同的同一篇文章合并成一条。

    2. 02

      只留经得起时间的

      同一链接至少两次拿到 50 分以上(约等于上首页),而且两次相隔一年以上;再由 AI 剔除状态页、产品首页和新闻事件。

    3. 03

      写导读、译评论

      上首页次数最多的 2,000 篇配上中文导读、"为什么经久不衰",并精选翻译 HN 高赞评论。导读由 AI 生成,可能有误。

    编程与软件工程sandimetz.com编辑精选

    错误的抽象(2016)

    The Wrong Abstraction (2016)

    5次上首页
    10年跨度
    1,715累计得分
    611条评论

    2016 — 2026,它一次次回到首页

    黑点是上首页(≥ 50 分)的那次投稿,空心点是没冲上去的投稿,点越大分数越高。

    导读

    Sandi Metz 的经典文章《错误的抽象》:当两段相似代码被过早合并成一个抽象后,需求分叉时人们往往往抽象里加参数和条件分支,导致代码越来越难懂。她主张遇到这种情况应先复制代码、让重复各自演化,等真正的共性显现后再重新提取抽象。

    为什么经久不衰:它挑战了 DRY 这条被奉为金科玉律的原则,指出错误的抽象比重复代码代价更高,十年来反复登上 HN 首页,至今仍是关于何时抽象、何时容忍重复的必读参考。

    关键词 软件设计DRY抽象重构

    HN 评论精选

    提出 State > Coupling > Complexity > Duplication 的优先级排序,重复是四者中最不重要的。

    我按减少状态、耦合、复杂度和代码量这四点来优化代码,顺序很重要:我愿意为了减少状态而增加耦合,为了减少耦合而增加复杂度,为了降低复杂度而容忍重复代码。只有在不增加前三者的情况下才去重代码。

    gadrev查看英文原文

    I found the following comment very insightful in a past discussion: https://news.ycombinator.com/item?id=11042400 I reproduce the relevant part: Dependencies (coupling) is an important concern to address, but it's only 1 of 4 criteria that I consider and it's not the most important one. I try to optimize my code around reducing state, coupling, complexity and code, in that order. I'm willing to add increased coupling if it makes my code more stateless. I'm willing to make it more complex if it reduces coupling. And I'm willing to duplicate code if it makes the code less complex. Only if it doesn't increase state, coupling or complexity do I dedup code. State > Coupling > Complexity > Duplication. I find that to be a very sensible ordering of concerns to keep in mind when addressing any of those.

    提取抽象的真正代价是引入耦合,跨项目共享公共代码尤其要谨慎。

    一方面,共享的代码行未必共享同一个想法,不应据此提取抽象;另一方面,当存在清晰、定义良好的共同职责时才值得引入抽象。但即使如此,提取公共依赖也可能让原本不相关的东西产生耦合——如果不同项目变更节奏和质量要求不同,这种耦合可能弊大于利。

    shoo查看英文原文

    Yup. On the one hand, often there can be shared lines of code without a shared idea, this shouldn't be a candidate for being factored out into some new abstraction. On the other hand, you may want to introduce an abstraction and factor out code into a common library / dependency / framework when there's a shared well-defined concern/responsibility. That said, on the gripping hand, I say may because even if there's the opportunity to introduce a clean future-proof abstraction, introducing it may be at the cost of coupling two things that were not previously coupled. If you've got very good automated test coverage and CI for the new common dependency and its impact upon the places it is consumed, then perhaps this is fine. If the new common dependency is consumed by different projects with different pressures for change / different rates of change / different levels of software quality then factoring out a common idea that then introduces coupling may cause more harm than good.

    澄清原文观点:问题不在于过早抽象,而在于抽象过时后仍硬撑着复用它。

    我觉得有些评论误解了这篇文章。Sandi Metz 并不是说在看到重复时引入抽象是错的,她说的问题出在后面:当你想复用一个已经过时、不再有用的抽象时。这与她一贯主张的大胆而有条理地重构是一致的。

    Tainnor查看英文原文

    I feel some people here are misunderstanding the blog post. Sandi Metz IMHO doesn't claim that the problem occurs at step 2 or 3. She doesn't claim that it's wrong to introduce abstraction when there is duplication. What she is saying instead is that the problem occurs from step 6 onwards: when you find yourself wanting to reuse an abstraction that, regardless of whether it made sense in the first place or not, has outlived its usefulness. I think this is in agreement with other points that she often makes, about being bold, but methodical about refactorings. The whole discussion about "you should never abstract away code before you see the third duplication" has little to do with the article, and I'm also really not sure it's good advice.

    抽象/重复之争的根源是开发者心态:先想后做 vs 只求快速交付。

    随着经验增长,我发现关键区别不在抽象与重复之间,而在开发者的心态之间:有人把开发当成'赶紧把事做完',快速产出代码关掉工单;而更正确的做法是把开发当作脑力劳动,先思考设计再动手。有了足够的思考,抽象与重复的取舍自然不再是难题。

    leto_ii查看英文原文

    As I gain more and more experience (I would now call myself more or less a mid-level developer), I find that the distinction that matters is not abstraction vs duplication, but the one between developer mindsets. I have many times met/worked with people who think the main task of the developer is to 'get shit done'. Regardless of their level of experience, these developers will churn out code and close tickets quite fast, with very little regard for abstraction, design, code reuse etc. Conversely, the approach that I feel more and more is the correct one is to treat development as primarily a mental task. Something that you first think about for a while and try to design a little. The actual typing will in this case be a secondary activity. Of course, this doesn't mean you shouldn't iterate on your design if during execution problems come up. Just that the 'thinking' part should come before the 'doing'. My feeling is that with this second approach the abstraction/duplication trade-off will not matter so much anymore. With enough experience you will figure out what you can duplicate and what you can design. And when you design you will develop an understanding of how far you should go. Approaching development as a task of simple execution I think inevitably leads to illegible spaghetti down the line.

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