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Spaceship Generator:飞船生成器
Spaceship Generator
2016 — 2020,它一次次回到首页
黑点是上首页(≥ 50 分)的那次投稿,空心点是没冲上去的投稿,点越大分数越高。
导读
一个 Blender 插件,可程序化生成 3D 太空飞船模型,多次登上 Hacker News 首页。生成的飞船呈垂直堆叠的塔状结构,风格独特。
为什么经久不衰:程序化生成 3D 模型的经典开源示例,对独立游戏开发者和 Blender 用户仍有参考价值。
HN 评论精选
生成的飞船形态比影视中常见的更符合硬科幻对真实飞船的想象
我喜欢这些飞船看起来更像“太空中的摩天大楼”,而不是我们在影视里常见的飞机式飞船。据多位硬科幻作者所说,这可能更接近未来飞船的真实形态。例如《苍穹浩瀚》中的“翻转与燃烧”。
andreasklinger查看英文原文
I love that the ships look more like "skyscrapers in space" then airplane like spaceships we usually see in tv shows/movies. This is most likely (according to multiple hard scifi authors) a much more realistic depiction of how spaceships are going to look like. Example given: The Expanse - "Flip and Burn" https://www.youtube.com/watch?v=X4EiW1bHwsQ
程序化生成对缺乏美术资源的独立游戏开发者意义重大
看到标题我以为是某种无聊的生命游戏发明,然后想也许是自动科幻艺术生成脚本——结果确实如此!这种程序化生成可能是独立游戏的未来关键:如果你没有团队设计大量美术资源,靠自己的智慧生成漂亮的东西就很重要(如《无人深空》)。
maxander查看英文原文
I saw the headline and initially assumed it would be some droll Game of Life invention. Then I thought, no, maybe its some automatic sci-fi art generation script. And I was rewarded! Procedural generation like this is quite possibly key to the future of indie games- if you don't have the team to design large sets of art assets, its important to be able to put something pretty out there using your own wit. (A good example would be No Man's Sky.)
相比随机生成,基于需求求解的设计更有意义
我不太喜欢大多数程序化生成,它没有意义,结果也不引人思考。我更感兴趣的想法是:生成需求,用优化器求解实际设计。这样设计背后就有一个隐藏的“为什么”,人类研究后能推断出某个部件为何如此设计。有用途的设计才有意义。
duncanawoods查看英文原文
I don't really like most procedural generation. It has no meaning and the results are not intellectually stimulating. At best you can't spot the pattern and parameters but you usually can after a few examples. An idea I am more interested in is that you generate requirements and use an optimiser to solve the actual design. This way, there is a hidden "why". With some study, a human might be able to discern why x is so thick or why A is attached to B. When a design has a use in mind then it has meaning.
从硬科幻角度指出飞船设计应沿推力方向堆叠甲板
截图效果很酷……但我个人不会搭乘这些飞船!甲板应该沿主引擎的推力向量堆叠,这样加速时还能兼作人工重力。也许我该提个 issue……
Hemospectrum查看英文原文
The result screenshots are pretty cool-looking... and I personally wouldn’t board any of these spacecraft! The decks should be stacked along the main engines’ thrust vector, so the acceleration doubles as a source of artificial gravity. Maybe I should open an issue...
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