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如何浪费时间和金钱(Paul Graham)
How to Lose Time and Money
2010 — 2011,它一次次回到首页
黑点是上首页(≥ 50 分)的那次投稿,空心点是没冲上去的投稿,点越大分数越高。
导读
Paul Graham 的短文,探讨人们如何不知不觉地浪费时间和金钱。他指出最危险的陷阱是那些伪装成美德、绕过我们自我放纵警报的新行为,并提醒读者警惕那些看似有产出实则无意义的活动。
为什么经久不衰:PG 对'伪工作'与时间陷阱的洞察在注意力经济时代愈发切中要害,短短一篇却常读常新。
HN 评论精选
感觉浪费时间未必真是浪费,失败探索本身有价值
反过来也成立:有时你觉得浪费了一大堆时间,实际上却完成了不少工作。比如花 18 小时尝试十几种方案去解一个难题,全都失败了。最后你感觉自己是个失败者,但实际上你经历了必要的缩小解空间、加深对问题理解的过程。我们的情绪机制经常误报。
axiom查看英文原文
A corollary is when it feels like you've just wasted a bunch of time, when in fact you got a lot of work done. A common example of this is when you spend 18 hours trying a dozen solutions to a very hard problem, with none of them working. At the end of it all you tend to feel like a failure because nothing worked, but in reality you went through the very necessary process of narrowing your solution space and learning about the problem. I guess in general our emotion mechanisms misfire a lot.
真正的工作也可能因太有趣而被误判为放纵
反面同样成立:很多人太享受写代码,以至于它感觉像自我放纵,错误地触发了警报。我常常因为太喜欢编程而内疚,反而放弃了真正的工作。所以我们既要提防伪装成真工作的伪工作,也要提防真工作因为太有趣而显得像玩乐。
thunk查看英文原文
> The most dangerous traps now are new behaviors that bypass our alarms about self-indulgence by mimicking more virtuous types. The flip-side is true, too: Many of us enjoy coding so much that it feels self-indulgent, tripping the alarm incorrectly. I've often guilted myself out of coding -- out of getting real work done -- because I enjoy it so much. So while we need to watch out for pseudo-work masquerading as real work, we also need to watch out for real work seeming like too much fun.
为钱做讨厌的事才是真正的浪费时间
引用塞涅卡《书信集》:'人们害怕失去金钱,却毫不迟疑地贱卖自己的时间。'我认为做讨厌的事比'浪费'时间玩乐更有害。或许'浪费时间'应该定义为:做任何你内心深处不想做、只是为了钱而做的事。
ggwicz查看英文原文
"People fright at the concept of losing their money, yet they slave away their time without a second thought." -Seneca the Younger, from Letters from a Stoic (highly recommended) I think slaving away doing something you hate is far more harmful than "wasting" time having fun. I get more out of playing hacky sack and/or listening to podcasts than any homework or school work. So, in relation to this article, I think we should maybe consider "losing time" as doing anything that you deeply don't want to do but are doing just to get more money. The relationship between time and money is a fascinating one. Great article PG.
游戏用虚假的成就感掩盖真实的一无所获
这让我想到 MMORPG。我曾沉迷其中,后来意识到它们并不好玩,只是让人上瘾:升级和获得技能让你感觉在成就什么,但实际上进步的只是你的角色,你自己没有任何长进。
fferen查看英文原文
I think this ties into the idea of MMORPGs. I used to play them a lot until I realized they were not fun, just addictive; they make you feel like you're accomplishing something by leveling and gaining skills, when really it's only your character that's improving - you're not getting better at anything.
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