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2017 年开发 Game Boy 游戏的经验总结
Making a Game Boy game in 2017
2017 — 2019,它一次次回到首页
黑点是上首页(≥ 50 分)的那次投稿,空心点是没冲上去的投稿,点越大分数越高。
导读
这是开发者 DoctorLudos 撰写的复盘文章,讲述他在 2017 年为经典 Game Boy 开发自制游戏《Sheep It Up!》的经历,包括开发工具、硬件限制与应对方法等。文章展示了在 4MHz、单色屏幕的极限硬件上做出流畅 60fps 游戏的过程。
为什么经久不衰:在硬件极度受限的平台上做开发,能让人重新思考创意与工程技巧的价值,这种复古开发文化至今仍吸引着爱好者。
HN 评论精选
怀旧与匠心比新硬件更打动人
我小时候父母不让玩游戏机,觉得浪费时间,却不知为何允许我买了 Game Boy——大概他们想不到有人愿意盯着 2x2 的黑白屏幕看那么久。即使朋友们有了 N64,我们大部分时间还是在 Game Boy 上玩宝可梦和塞尔达,因为游戏实在太好了。最近我给女朋友下载了过山车大亨,我们小时候都玩过。那款游戏是一个人用汇编语言写出来的。想说的只是:怀旧和匠心,往往比最新的软硬件更有力量。
aaavl2821查看英文原文
My parents never let me have video games growing up because they thought it would be a waste of time. They let me get a gameboy for some reason though, I guess cause they couldn't imagine someone wanting to stare at a 2x2 black and white screen for any length of time. Even when my friends got n64s, we spent most time playing Pokémon or Zelda on game boy, because the games were just so good I recently downloaded roller coaster tycoon for my gf, as we both used to play it when we were younger. She doesn't really play games, but during our 4th date at an amusement park we found out we both played it as children. That game was written in assembly by one person Not really a point here, other than that nostalgia and craftsmanship can be far more powerful than the latest hardware or software
限制反而能催生巧妙的硬件技巧
硬件看似限制重重,但其实你常常可以利用这些限制实现更好的效果——比如 LCD 较慢的刷新率让你可以用时间抖动突破 2 位灰度,而在 GPU 绘制过程中每帧多次修改寄存器也是常见的技巧。可以看看 demoscene 的 Game Boy 演示作品,了解别人从这块硬件里榨出了什么。
userbinator查看英文原文
The hardware may seem very limiting but in fact you can often exploit the limitations to achieve even better effects --- for example, the LCD's relatively slow refresh rate means you can do temporal dithering to go beyond 2 bits of grayscale, and I believe modifying the GPU registers multiple times per frame, while it's drawing, is another relatively common trick. You can look at some of the GameBoy demos from the demoscene to get an idea of what others have been able to get from the hardware: http://www.pouet.net/prodlist.php?platform%5B%5D=Gameboy&page=1
Game Boy 硬件规律性好,适合自制开发
我很喜欢 Game Boy 开发——它的图形硬件比 NES 之类更有规律,声音硬件更是传奇。DS 也很有趣,虽然新得多但仍保留了图块和精灵图形硬件。烧录卡也很充足。现在似乎是自制游戏的好时节,Tobu Tobu Girl 是本月另一款发售实体卡带、源码全公开的 Game Boy 游戏(同样使用 GBDK)。
TD-Linux查看英文原文
I really like Game Boy development - one nice thing is that its graphics hardware is more regular in comparison to e.g. the NES, and its sound hw is legendary. Also fun is the DS, which although being far newer still retains the tile-and-sprite graphics hardware. Flash cartridges are also plentiful. It seems to be the season of homebrew - Tobu Tobu Girl is another Game Boy game on a physical cartridge to come out this month, with full source code (also using GBDK) http://tangramgames.dk/tobutobugirl/
推荐深入了解 Game Boy 硬件的经典演讲
如果你想更深入了解 Game Boy,我强烈推荐 33c3 大会上的《The Ultimate Game Boy Talk》,Michael Steil 是位非常出色的演讲者。
EvanAnderson查看英文原文
If you're into knowing more about the Game Boy I can't recommend "The Ultimate Game Boy Talk" from 33c3 enough. Michael Steil is a wonderful presenter: https://media.ccc.de/v/33c3-8029-the_ultimate_game_boy_talk
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