HackerURLs

一次又一次被重新发现的经典。

同一个链接,相隔一年以上,一次又一次被人重新发现、再次冲上 Hacker News 首页。能经受住这种时间检验的,大多是值得一读再读的文章。每篇附中文标题,讨论最热的那些再加上中文导读和高赞评论翻译。

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  • 4,700+篇经过时间检验的经典

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上首页次数最多、而且有中文导读的 30 篇。时间轴上每个黑点是一次上首页,空心点是一次没冲上去的投稿。

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经典库

按第一次上首页的年份分布,点柱子筛选。

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    这些经典是怎么挑出来的

    1. 01

      合并同一个链接

      读取 Hacker News 自 2006 年以来的全部链接投稿,把 http/https、www、跟踪参数等写法不同的同一篇文章合并成一条。

    2. 02

      只留经得起时间的

      同一链接至少两次拿到 50 分以上(约等于上首页),而且两次相隔一年以上;再由 AI 剔除状态页、产品首页和新闻事件。

    3. 03

      写导读、译评论

      上首页次数最多的 2,000 篇配上中文导读、"为什么经久不衰",并精选翻译 HN 高赞评论。导读由 AI 生成,可能有误。

    编程与软件工程users.ece.utexas.edu编辑精选

    Rob Pike 的编程规则(1989)

    Rob Pike's Rules of Programming (1989)

    4次上首页
    6年跨度
    1,309累计得分
    549条评论

    2014 — 2020,它一次次回到首页

    黑点是上首页(≥ 50 分)的那次投稿,空心点是没冲上去的投稿,点越大分数越高。

    导读

    这是 Rob Pike 1989 年提出的编程规则集合,核心包括:不要凭直觉猜性能瓶颈,先测量;不要过早优化;花哨算法在小规模下未必更快且更难写对;数据结构优先于算法。页面很短,反复强调把注意力放在数据建模和实际测量上,而不是做性能魔法。

    为什么经久不衰:这些关于复杂度、过早优化和数据结构的建议跨越语言与时代,今天仍能防止工程师把简单问题过度设计。

    关键词 过早优化数据结构性能调优软件设计

    HN 评论精选

    用一个过度设计案例说明:未测量就加缓存和复杂查询,往往是在给极小数据添乱。

    我希望大家能遵守这条规则,让东西先正常工作。我最近遇到职业生涯中最极端的例子:一次设计评审上,有人提议为一个不到 1GB、读量中等、写量极低的 MySQL 数据库加 Redis 缓存层和复杂的自定义查询方案,还想把大部分数据塞进 JSON 字段、在应用代码里管理 schema 演进。我们能不能先让东西正常工作?我并不喜欢 MySQL,但面对极小数据、近乎理想的使用场景,一个久经考验的通用技术大概率够用;至少在花几天设计并记录一堆花哨技巧、只为拯救被几 MB 数据压垮的 MySQL 之前,先给它一个机会。

    dkarl查看英文原文

    > Rule 1. You can't tell where a program is going to spend its time. Bottlenecks occur in surprising places, so don't try to second guess and put in a speed hack until you've proven that's where the bottleneck is. I wish people would follow this rule and just let stuff work. I recently encountered the most extreme version of this I've ever seen in my career: a design review where a guy proposed a Redis caching layer and a complex custom lookup scheme for a <1GB, moderate read volume, super low write volume MySQL database. And of course he wants to put the bulk of the data in JSON fields and manage any schema evolution in our application code. Can't we just let stuff work? I'm no fan of MySQL, but can't we admit that a ubiquitous and battle-tested piece of technology, applied to a canonical use case, on tiny data under near-ideal circumstances, is probably going to work just fine? At least give it a chance before you spend days designing and documenting a bunch of fancy tricks to save MySQL from being crushed under a few megabytes of data.

    引用两位大师说明:数据结构比代码或流程图更能决定程序形态。

    Torvalds 对规则 5 的版本是:“烂程序员担心代码,好程序员担心数据结构和它们之间的关系。” Brooks 的版本是:“给我看你的流程图,藏起你的表,我仍会困惑;给我看你的表,我通常就不需要流程图了——它会一目了然。”

    jonahx查看英文原文

    Torvalds version of rule 5: “Bad programmers worry about the code. Good programmers worry about data structures and their relationships.” Brooks's version: "Show me your flowcharts and conceal your tables, and I shall continue to be mystified. Show me your tables, and I won’t usually need your flowcharts; they’ll be obvious."

    数据建模才是很多业务问题的真正瓶颈,而非写代码。

    所有做无代码工具的人都在学习,或终将学到:多数企业的问题不是缺少编程能力,也不是不会实现算法,而是如何从一开始就以合理的方式组织和建模数据。

    karl11查看英文原文

    Everyone building no code tools is learning or will learn that the problem most businesses have is not a lack of coding skill, or the inability to build the algorithm, but rather how to structure and model data in a sensible way in the first place.

    规则并非教条:热点分散时测量与调优更复杂,算法选择要看场景;规则 5 最可靠。

    我职业生涯大部分时间都在做性能优化,这些规则有些成立,很多则不然。规则 2 只适用于你能判定当前性能“挺好”然后抽身走人的情况;如果你面对的不是一个占 80% 的热点,而是五个各占 16% 的温点,要拿到潜在 4 倍加速就得做五倍的思考。规则 4 是从糟糕实现出发的论证:花哨算法确实更难写对,但说一种算法比另一种“更容易有 bug”是什么意思?难道 Strassen 矩阵乘法里真埋着 bug?规则 3 也可疑,它暗示花哨算法在小 N 下的性能代价很重要,前提是你真的会大量执行它;也许只是选错了花哨算法。规则 5 是最好的一条,所以我喜欢能细致描述数据结构的语言。

    glangdale查看英文原文

    Having spent a great deal of time - most of my career, really, doing performance optimization, some of this rings true, but much of it doesn't. Rule 2 only applies if you can just decide that your current level of performance is "pretty great" and then parachute away to another project. Otherwise if you find that, instead of 1 hot spot taking 80% of your time, you have 5 warm spots taking 16% of your time, you have 5x as much thinking to do to fix your problems and get that potential 4x speedup (assuming you could get cut that 80% down by a factor of 16). Rule 4 is an argument from bad implementation. It's harder to get fancy algorithms right, but what does it mean to say an algorithm is buggier than some other algorithm. Are we seriously meant to think that there are some bugs buried in Strassen's matrix multiply? Rule 3 is dubious. It seems to imply that the performance cost of fancy algorithms on low N matters, which assumes that we are actually executing the algorithm quite a bit. Perhaps we've picked the wrong fancy algorithm? Maybe if you have a godzillion tiny matrix multiplies you shouldn't be using Strassen's but you might still get a performance win from doing something 'fancy' that's tuned for large numbers of small matrix multiplies... As for Rule 5, this is probably the best of the lot. That's why I like to use languages that allow me to describe my data structures in detail... even going so far as to say that the contents of my user-built containers have types. Ahem.

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