HackerURLs

一次又一次被重新发现的经典。

同一个链接,相隔一年以上,一次又一次被人重新发现、再次冲上 Hacker News 首页。能经受住这种时间检验的,大多是值得一读再读的文章。每篇附中文标题,讨论最热的那些再加上中文导读和高赞评论翻译。

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  • 4,700+篇经过时间检验的经典

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在经典库里看全部精选

上首页次数最多、而且有中文导读的 30 篇。时间轴上每个黑点是一次上首页,空心点是一次没冲上去的投稿。

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经典库

按第一次上首页的年份分布,点柱子筛选。

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    这些经典是怎么挑出来的

    1. 01

      合并同一个链接

      读取 Hacker News 自 2006 年以来的全部链接投稿,把 http/https、www、跟踪参数等写法不同的同一篇文章合并成一条。

    2. 02

      只留经得起时间的

      同一链接至少两次拿到 50 分以上(约等于上首页),而且两次相隔一年以上;再由 AI 剔除状态页、产品首页和新闻事件。

    3. 03

      写导读、译评论

      上首页次数最多的 2,000 篇配上中文导读、"为什么经久不衰",并精选翻译 HN 高赞评论。导读由 AI 生成,可能有误。

    编程与软件工程laputan.org编辑精选

    大泥球(Big Ball of Mud,1999)

    Big Ball of Mud (1999)

    5次上首页
    11年跨度
    520累计得分
    219条评论

    2013 — 2024,它一次次回到首页

    黑点是上首页(≥ 50 分)的那次投稿,空心点是没冲上去的投稿,点越大分数越高。

    导读

    《大泥球》是 1999 年的经典软件工程论文,探讨为什么许多成功的软件系统最终演变成缺乏清晰架构、混乱生长的“贫民窟”式代码,并分析了这种模式为何反而常常行之有效。文章提出“贫民窟”等隐喻,指出在现实约束下,用普通材料和低门槛方式搭建的系统往往更能存活和扩展。

    为什么经久不衰:它诚实面对软件熵增的现实:成功的系统必然持续变化,而过度抽象的架构反而难以适应未来,这一洞察历经二十多年依然成立,因此反复登上 HN 首页。

    关键词 软件架构技术债软件演化经典论文

    HN 评论精选

    贫民窟隐喻精准:低门槛、可复制的做法虽然丑陋,却人人都能维护和扩展。

    这篇文章是经典。“贫民窟是用常见、廉价的材料和简单工具建造的,可以由相对不熟练的劳动力搭建”——这个隐喻很有力,我在代码中经常见到。比如有人用和其他服务相同的 Web 框架写 API 网关:新建一个 Controller,在里面手写 HTTP 调用转发到内部服务。这很糟糕,每加一个端点都要手动扩展,但它不需要专门技能,团队里任何人都能照葫芦画瓢地加——这就是“贫民窟式”的 API 网关。

    SideburnsOfDoom查看英文原文

    The essay is a classic. > Shantytowns are squalid, sprawling slums. What is it that they are doing right? > Shantytowns are usually built from common, inexpensive materials and simple tools. Shantytowns can be built using relatively unskilled labor. This is a powerful metaphor, and I see it often in code. If you've ever seen an API gateway written using the same web framework as the other services, where in order to route "/external/order" to "/internal/order", the first step steps are e.g. "File | new | Controller", call it "ExternalController", make a GET method called "order", and in there code up a http call to "internal/order" ... you have a shantytown API gateway. It's terrible, it requires manual extending for any new endpoint. But it's not a specialised skill. Anyone on the dev team can extend it by just adding more of the same.

    成功的系统必然持续演化,架构抽象是权衡,泥球化几乎不可避免。

    这是所有软件开发者的必读文章。任何成功的软件系统最终都会变成大泥球或其他反架构,这是事物的本性。我们应该对抗熵增,但它几乎不可避免。软件要成功就得解决问题,而长期成功意味着必须不断改变和适应。架构通常意味着抽象,而抽象几乎总是权衡——牺牲灵活性来换取通用性和易用性。但问题在于:今天完美解决需求的抽象架构,明天不经过大改就无法解决新需求!

    eric_b查看英文原文

    This is required reading for all software developers. Any successful software system will end up as a Big Ball of Mud or other anti-architecture eventually. It's just the nature of the beast. And while we should fight the entropy, it will occur despite our efforts (there might be a few exceptions in the world, but for the most part it is inevitable) In order for software to be successful it needs to solve a problem. In order for that software to be successful in the long term it will have to change and adapt to continue solving the problem. Architecture usually means abstraction. And abstraction is most always a tradeoff - you sacrifice flexibility to make something common, easier. But there is the rub. A successfully abstracted architecture that solves the problem today, will not be able to solve the problem tomorrow without big changes!

    反驳文中隐喻:许多混乱系统不是贫民窟,而是精心规划却失败的“住宅工程”。

    文章说“太多软件系统在架构上不过是贫民窟,工具和基础设施投入不足,系统各部分无节制地生长,互相侵蚀污染”。我认为它们更像失败的住宅工程:称职的建筑师曾极力论证其作为解决现有问题的低成本方案,但这条路走不通,居住条件并不比贫民窟好。

    tmcb查看英文原文

    > All too many of our software systems are, architecturally, little more than shantytowns. Investment in tools and infrastructure is too often inadequate. Tools are usually primitive, and infrastructure such as libraries and frameworks, is undercapitalized. Individual portions of the system grow unchecked, and the lack of infrastructure and architecture allows problems in one part of the system to erode and pollute adjacent portions. Deadlines loom like monsoons, and architectural elegance seems unattainable. I would argue they are more akin to failed housing projects: competent architects went to great lengths to justify their existence as a cost-effective solution to an existing problem, but this approach didn't work and they offer no better conditions to their residents than shantytowns.

    推荐此文,并补充推荐一篇关于团队无序演化的同类经典。

    这是我最喜欢的两篇关于软件生产的文章之一,它讨论的是软件在不受控环境中的演化。我的另一篇最爱讨论的是技术团队在不受控环境中的演化。

    smoyer查看英文原文

    This is one of my (two) favorite essays regarding software production - it deals with the evolution of software in an uncontrolled environment. I just posted my other favorite "classic" essay which deals with the evolution of a technical team in an uncontrolled environment. Perhaps others will find it equally enlightening: https://news.ycombinator.com/item?id=22376468.

    历次讨论

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      A Brief, Incomplete, and Mostly Wrong History of Programming Languages

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      Yosefk - My history with Forth & stack machines

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