设计与产品worrydream.com编辑精选
关于交互设计未来的简短吐槽
A Brief Rant on the Future of Interaction Design
2011 — 2022,它一次次回到首页
黑点是上首页(≥ 50 分)的那次投稿,空心点是没冲上去的投稿,点越大分数越高。
导读
这篇短文(配有一段未来生活视频)批评当时流行的交互设计愿景:大量触摸屏本质上只是“玻璃下的图片”,牺牲了手部触觉和身体能力;作者主张交互设计应更充分地利用人手,而不是把一切压平成滑动玻璃。
为什么经久不衰:触摸屏至今仍是主流,文章对“玻璃下图片”的批判和对具身、触觉交互的呼吁依然切中要害,因此反复被讨论。
HN 评论精选
触摸屏在飞行、驾驶等专业场景中未必优于实体旋钮按钮,盲目模仿 iPhone/iPad 可能是可用性倒退。
我不禁认为,iPhone 和 iPad 的成功让许多试图模仿它们的设备在可用性上大幅倒退。两个类似例子:Garmin 较新的飞机 GPS 用触摸屏取代旋钮和按钮;iPad 在飞行员中很受欢迎,我能理解 Garmin 为何认定“触摸是未来”。但在我驾驶飞机时,我宁愿有可以抓握旋转的旋钮和可以按压感知的按钮。特斯拉新 Model S 用一块巨大的触摸屏做仪表盘界面;显然,开车时想调音乐音量或开空调,去点“玻璃下的图片”上的触摸目标,要比抓握旋转旋钮更难。
mrshoe查看英文原文
I can't help but think that the success of the iPhone and iPad has caused a big step back in usability among devices that try to copy them. Two similar examples: Garmin's newer aircraft GPS units have touch screens instead of knobs and buttons. The iPad has proven very popular among pilots. I can see why Garmin would decide that "touch is the future." But, while I'm flying an airplane, for my money I'd rather have knobs to grab and twist, and buttons to push and feel. Tesla's new Model S uses one huge touch screen for its in-dash interface. Surely, if you want to change your music's volume or turn on air conditioning while driving, it's harder to hit touch targets that are Pictures Under Glass than to grab and twist a knob.
手在大脑皮层中占比极大,是人交互环境的核心,这从生理学上支持文章强调触觉和手部交互。
当你按大脑关注各部位的比例重新缩放人体时,会得到“感觉侏儒图”:手特别大,因为大量大脑用于灵巧移动和精确感知手部。手基本上是人与环境交互的焦点。这解释了从按钮和传感器转向触摸体验为何是重大且难以言说的质变;它也凸显了本文的好观点:我们可以让设备更适合我们与世界互动的主要方式。
zach查看英文原文
When you rescale the human body in proportion to how much of the brain is concerned with each part, you end up with this: http://www.jwz.org/blog/2004/12/sensory-homunculus/ The hands are huge because so much of your brain is devoted to skillfully moving and precisely sensing things with your hands. Your hands are basically the focus of the human body in interacting with the environment around it. This explains how moving from buttons and sensors to a touch-sensitive experience is a major and hard-to-explain qualitative difference. It also underscores the great point made here, that we can make devices far more suited still to the primary way we're designed to interact with the world.
批评未来愿景的资产阶级高消费不可持续,呼吁交互设计想象资源节约、有韧性的未来,并推荐 Bill Buxton 的双手交互研究。
这类“研究愿景”的另一个大问题是,它们描绘了一个彻底“资产阶级”的未来。我们已经知道,要让地球上每个人基本需求得到满足,视频中那种高消费的第一世界生活方式必须被取代。如果你建过任何东西,就知道获得那种光鲜需要巨量资源。我知道一些设计师喜欢干净闪亮的东西,但延续“未来不会以粗糙边缘为特征”的迷因是逃避现实,甚至不负责任。如果我们不为自己想象一种有利于资源保护和供应链、社区韧性的行为模式,恐怕未来除铲子和枪之外使用工具的人,只会是住在设防微型城市里的超级精英(所以也许视频准确)。对 OP 论点有共鸣的人,可能对 Bill Buxton 双手交互论文感兴趣;Bill 是这一观点(计算机界面应充分利用人体能力)的巨大且早期支持者。
tern查看英文原文
Another major problem with "research visions" like this is that they portray a thoroughly "bourgeois" future. We know already that in order for every human on this planet to have basic needs taken care of, highly consumptive 1st world lifestyles like the one portrayed in the video will need to be replaced. If you've ever built anything, you'll know that it takes an immense amount of resources to obtain that kind of polish. I know that some designers like clean, shiny things, but perpetuating the meme that the future won't be characterized by rough-edges is escapist if not simply irresponsible. If we don't imagine a future for ourselves that involves patterns of behavior that are conducive to conservation of resources and supply-chain+community resilience, then I'm afraid that the only people using tools other than shovels and guns will be a super-elite living in fortified micro-cities (so perhaps it's accurate after all). Some more silly videos: - Nokia (w/ AR goggles): http://www.youtube.com/watch?v=A4pDf7m2UPE - Cisco Songdo City: http://www.youtube.com/watch?v=f1x9qU-Sav8 (this one's real!) For those sympathetic to the argument of the OP, you may be interested in Bill Buxton's papers on bi-manual interaction. Bill is a huge (and early) proponent of this point of view (that computer interfaces should make full use of the capabilities of the human body): http://www.billbuxton.com/papers.html#anchor1442822
现代硬件如 SpaceMouse 和力反馈旋钮提供精密握持和触觉反馈,可能是文章所呼吁的交互方向。
我是机械工程师,我最喜欢的电脑交互方式是 SpaceMouse,一种可以朝任意方向推拉或旋转的操纵杆,用来拖动、旋转和缩放 3D 模型。你也可以用它浏览 Excel 表格或滚动网页。我喜欢的一点是握持方式——就是文章讨论的“精密握持”,它让我对操作有很好的精细控制。前几天我在 Hackaday 上看到触觉智能旋钮:一个力反馈旋转旋钮,具有软件定义的刻度和边界。如果有人能把 SpaceMouse 和智能旋钮结合起来,我觉得得到的多自由度力反馈控制器可能就是未来的输入设备。
elil17查看英文原文
I'm a mechanical engineer and my favorite way to interact with my computer is with my SpaceMouse [1], a sort of joy-stick that you can pull or rotate in any direction to drag, spin, and scale 3D models. You can also use it to fly around Excel spreadsheets or scroll through web pages. One thing that I love about it is the grip I can use - it's the "precision" grip that the author discusses in the article, and it gives me a lot of fine control over what I'm doing. The other day, I saw the haptic smart knob on Hackaday [2]. It's a force feedback rotating knob with software defined detents and boundaries. If someone could combine the SpaceMouse with the smart knob, I think the resulting multiple DOF force feedback controller might just be the input device of the future. [1]: https://3dconnexion.com/uk/product/spacemouse-compact/ [2]: https://hackaday.com/2022/03/13/haptic-smart-knob-does-several-jobs/#more-526563
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