HackerURLs

一次又一次被重新发现的经典。

同一个链接,相隔一年以上,一次又一次被人重新发现、再次冲上 Hacker News 首页。能经受住这种时间检验的,大多是值得一读再读的文章。每篇附中文标题,讨论最热的那些再加上中文导读和高赞评论翻译。

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  • 4,700+篇经过时间检验的经典

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上首页次数最多、而且有中文导读的 30 篇。时间轴上每个黑点是一次上首页,空心点是一次没冲上去的投稿。

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按第一次上首页的年份分布,点柱子筛选。

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    这些经典是怎么挑出来的

    1. 01

      合并同一个链接

      读取 Hacker News 自 2006 年以来的全部链接投稿,把 http/https、www、跟踪参数等写法不同的同一篇文章合并成一条。

    2. 02

      只留经得起时间的

      同一链接至少两次拿到 50 分以上(约等于上首页),而且两次相隔一年以上;再由 AI 剔除状态页、产品首页和新闻事件。

    3. 03

      写导读、译评论

      上首页次数最多的 2,000 篇配上中文导读、"为什么经久不衰",并精选翻译 HN 高赞评论。导读由 AI 生成,可能有误。

    互联网与文化rumorsontheinternets.org编辑精选

    Magnasanti:庞大而恐怖的《模拟城市》(2010)

    Magnasanti: Large and Terrifying SimCity (2010)

    2次上首页
    2年跨度
    962累计得分
    258条评论

    2018 — 2020,它一次次回到首页

    黑点是上首页(≥ 50 分)的那次投稿,空心点是没冲上去的投稿,点越大分数越高。

    导读

    这篇文章介绍了 Magnasanti——一位玩家在《模拟城市 3000》中打造的超大型城市实验:600 万人口、零犯罪、无交通拥堵,但市民寿命只有约 50 岁,整座城市被设计成一台高度规整、令人窒息的机器。它常被视为对游戏机制与乌托邦式规划阴暗面的反思。

    为什么经久不衰:它把游戏推到极限,同时揭示出'完美优化'可能通向反乌托邦,这种对效率与人性张力的思考至今仍引人共鸣。

    关键词 模拟城市Magnasanti反乌托邦游戏极限

    HN 评论精选

    联想到现实中极端高密度居住的九龙城寨

    哈,这让我想起了九龙城寨。

    pm90查看英文原文

    Heh. It reminded me of Kowloon Walled City [0] [0]: https://en.wikipedia.org/wiki/Kowloon_Walled_City

    游戏机制本身承载着设计者的世界观,Magnasanti 正是这种'系统即艺术'的例证

    值得记住的是,游戏中的'系统'和游戏本身一样是艺术作品。系统在很大程度上反映了游戏作者的思想。Magnasanti 的亮点与缺陷正体现了这种思维。比如《异星工厂》里太阳能板比发电机更难操作但减少与原生动植物的冲突;《环世界》早期版本把男性设定为同性恋或异性恋,女性则是双性恋——这些机制都体现或指向了作者的世界观。

    danbolt查看英文原文

    I think it's important to remember that a "system" in a video game is a work of art just like the game itself. The systems, in a lot of ways, reflect the ideas and thoughts of the authors of that game. Magnasati's highlights and flaws help illustrate that thinking, or what tax rates are best for doing well in the game. An example that comes to mind is Factorio, where solar panels are more tricky to operate than generators, but minimize conflict with the ingame fauna. Earlier versions of Rimworld were programmed to have men be either gay or straight, but women to be bisexual. I think both of those gameplay mechanics illustrate (or at least point to) the author(s) idea about the world.

    Magnasanti 映射了现实:过度优化生活以规避风险,反而带来灵魂上的窒息

    我们常常陷入把生活优化到避免一切负面意外的状态——稳定的工作、可靠的交通、固定的餐食、有效的健康习惯——结果却活在一种稳定但无聊甚至令人窒息的现实里。这正是这篇文章让我想到的:即使那座城市高效无情,但步行范围内有漂亮的公园和小店,它依然可能同样令人窒息。所以我一直在思考如何给生活留出'积极惊喜'的空间,但这很难优化。

    tunesmith查看英文原文

    I think we can often get sucked into optimizing our life to limit the possibility of negative surprises - predictable reliable employment, reliable transportation, go-to meals, healthy habits that work for us - and then we can often end up in a reality where things are stable but potentially boring or soul-crushing. That's what the essay reminded me of - even if the city were ruthlessly efficient but with a nice park and bodega and deli in walking distance, it could still feel similarly soul-crushing. So I've been trying to think more about how to leave more room in life for "positive surprise" but that's kind of a difficult thing to optimize for. I'm open to ideas anyway!

    用《城市:天际线》刻意营造反乌托邦城市,却发现与现实城市惊人相似

    虽然远不及这个水平,但我在《城市:天际线》里一直尝试把一张地图玩得尽可能反乌托邦。讽刺的是,起初我只是想模拟自己所在的城市,但表面上看它仍然很像。工业区旁是低收入住宅,学校建在炼油厂旁边,监狱岛靠全城的污水径流获取饮用水,高速公路桥下是肮脏的公寓,学校挨着垃圾填埋场,医院和消防局稀缺而警察局众多……我还曾因建监狱岛不小心毒害了全城,杀死了 30% 的人口。

    grawprog查看英文原文

    Not to anywhere near the level of this but i've been playing a map on city skylines where i've been trying to make it as dystopian as possible, though at first I was just trying to model my city, the sad thing is, on a superficial level, it still resembles it. Industrial areas lined with low income housing. A whole neighbourhood with schools next to oil refineries, a prison island that receives its drinking water from the sewage run off of the rest of the city, I created roads and bridges everywhere, there's several 'nice' areas along the non polluted areas of water with large mansions, there's a big bustling urban center full of office buildings and highrises not far away from squat, squalid apartments underneath highway overpasses, schools next to landfills, a lack of hospitals and fire departments, many police departments, i've intentionally clearcut as much of the forest surrounding the city as possible, the next step was to create a small gated community out away from the city, for those with money who can't handle the horrid amounts of traffic and infrastructure... I may have also accidently poisoned the whole city briefly when trying to build the prison island and killed 30% of the people there, but things have been looking up, population growth is finally starting to rise again, though the health of the population is questionable.

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      Amazon’s $23,698,655.93 book about flies

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      The Last Question - Isaac Asimov

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