互联网与文化phoboslab.org
你是打字黑客吗?来证明一下(zType 打字游戏)
Are You A Typing Hacker? Prove It
2011 — 2013,它一次次回到首页
黑点是上首页(≥ 50 分)的那次投稿,空心点是没冲上去的投稿,点越大分数越高。
导读
这是 phoboslab 用 HTML5/Impact 引擎做的打字射击小游戏:敌机带着单词从上方压下来,你必须准确敲出单词才能把它们打掉。玩家可以靠连续无错输入拿加成,关卡越高词越难。它在 Flash 时代就是浏览器里少见的高质量 HTML5 游戏,至今仍可直接打开玩。
为什么经久不衰:它把打字练习包装成有节奏感的街机射击,机制简单却耐玩,也是早期 HTML5 游戏技术的代表作品。
HN 评论精选
非母语玩家会被陌生拼写卡住;这类游戏是练打字的好方式。
好游戏。我以前玩过,打到 30 多关后觉得无聊就退了。我觉得它是最早一批用 HTML5 而不是 Flash 做的小游戏之一。现在他们加了更难的"专家"模式,我打到第 10 关,以后会认真试试。对我来说最大的问题是语言:我经常打英文,但不是母语者,很少写花哨的词,所以遇到母语里几乎不出现的字母组合,手指就会卡住。顺带说,这让我想起《死亡打字员》,它最近上了 Steam(可惜不支持 Linux),还有各种线上克隆版。这类游戏既能练打字速度和准确率,又很好玩。
Spittie查看英文原文
Nice game. I remember playing it some time ago, and quitting because of boredom once getting in the high (30+) levels. I think it was one of the first "little" games using html5 instead of flash. I see that they've introduced a new "expert" mode, which is indeed a lot harder. I've reached level 10 so far, but I'll give it a serious try sometime. The biggest problem for me is the language. I type a lot of English, but not being a native make me hardly write any fancy words. So my finger get "stuck" in some words that have pattern that hardly appear in my native language. On a side note, this remind me of "The Typing of the Dead" [1], which got recently released on steam (no linux support :( )[2], and the various online clones of it [3]. I feel that games like this one are a really great way of improving the speed/accurateness of typing, while also having a good share of fun. [1]https://en.wikipedia.org/wiki/The_Typing_of_the_Dead [2]http://store.steampowered.com/app/246580/ [3]http://www.kongregate.com/games/ascott/typing-of-the-living-dead http://www.addictinggames.com/funny-games/zombietypocalypse.jsp
把打错设计成扣加成而非致命惩罚,符合现代打字习惯。
我欣赏这个游戏避开了打字挑战的常见陷阱——把打错当成致命的严重惩罚。也许在打字机时代这有道理,但现在打错再退格只是稍微慢一点。Z-Type 把"无错输入"做成简单的得分倍数,既惩罚了打错,又不至于让错误致命。我偶尔打错再改正,还是比刻意放慢到零错误要快得多。谢谢你们考虑到这种情况!
JoshTriplett查看英文原文
I like that this game avoids the usual trap of typing challenges, namely treating a typo as a fatal problem with serious penalties. Perhaps in the typewriter days this made sense, but nowadays a quick typo and backspace simply causes a minor slowdown. Z-Type's use of typo-free typing as a simple bonus multiplier provides a penalty for typos without treating them as fatal problems. I can type far more quickly with occasional corrected typos than I can if I slow down enough to make zero typos in the first place. Thanks for handling that case!
单词堆叠导致误选目标、频繁切换上下文,是体验上的硬伤。
单词开始堆叠时很难看清。更糟的是,你开始打一个词,它却选中了另一个词,你还得切换思路。这才是游戏最难的地方,而不是打字本身。
j2kun查看英文原文
Hard to see the words when they start stacking. And worse, you start typing a word and it picks a different word from the one you wanted and you have switch contexts. That's the hardest part of the game, not the typing.
建议用更好的难度曲线甚至动态难度来保持挑战感。
问题不在于游戏太难或太简单,你可以再深入想想:是难度曲线没调好。我的看法是可以静态调(按这里多数建议把它调难),也可以做基础的动态难度调整(比如第一关打完时 wpm 很高,就提高难度,或按需调整曲线)。看看 Extra Credits 讲《宝石迷阵 2》关卡系统的视频,虽然不是同一个问题,但很相关:"设计师应该始终思考玩家的体验。"
natural219查看英文原文
It's not that your game is too hard or too easy. You can dive in a little deeper. It's that your difficulty curve is not tuned properly. IMO you can tune it statically (follow most of the advice here, make it harder). Or, you can use some very basic dynamic difficulty shifting (If they complete the first level in >wpm, ramp up the difficulty, or adjust the difficulty curve as needed). See this great video from Extra Credits on how Bejeweled 2's levelling system works. It's not the same problem, but it's very related. "A designer should always be thinking about how the player experiences the game." http://www.penny-arcade.com/patv/episode/puzzle-games
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